10 research outputs found

    A methodology for user Interface adaptation of multi-device broadcast-broadband services

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    New audiovisual experiences involve consuming several contents displayed through multiple internet-connected devices. The TV is still the central hub of the living room, but it is often used simultaneously with other screens. Consequently, the user has the chance to consume all different contents at once across multiple devices. However, no existing adaptation models are available to dynamically adapt such a multitude of contents in multi-device contexts. To address this gap, this paper proposes a novel multi-device adaptation methodology to build adaptive User Interfaces for multi-screen hybrid broadcastbroadband TV experiences. The methodology is extensible to any kind of content, device and user, and is applicable to different contexts considering technological evolution and other fields of application. The proposed methodology is the outcome of extensive research that arose from a previous multi-device media service deployment with broadcasters

    Preliminary study of the mite community structure in different black truffle producing soils

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    Aims of the study: The goals of this paper are to provide preliminary data on the composition of the mite community in truffle-producing soils (both wild and plantations), and to elucidate those species which may interact with the black truffle life cycle. Area of study: The study was carried out in two black truffle productive zones in Navarra (Spain), in four different plantations and five wild production areas. Material and methods: Fauna was extracted using Berlese Tullgren funnels. Animals were separated into taxonomic groups, and mites were identified. To analyse the composition and community structure of the different habitats, parameters such as abundance, species richness, and Shanon Weiner diversity index (H’) were calculated. Main results: A total of 305 mites were recognized, belonging to 58 species representing the three major taxonomic groups (Oribatida, Prostigmata, Mesostigmata). Research highlights: The results show a possible trend towards wild areas having greater diversity and species richness than plantations. Furthermore, community analysis shows differences in species compositions among different study areas, and oribatid mites always exhibit the highest relative abundance and species richness

    Co-creation stage: A web-based tool for collaborative and participatory co-located art performances

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    In recent years, artists and communities have expressed the desire to work with tools that facilitate co-creation and allow distributed community performances. These performances can be spread over several physical stages, connecting them on real-time towards a single experience with the audience distributed along them. This enables a wider remote audience consuming the performance through their own devices, and even grants the participation of remote users in the show. In this paper we introduce the Co-creation Stage, a web-based tool that allows managing heterogeneous content sources, with a particular focus on live and on-demand media, across several distributed devices. The Co-creation Stage is part of the toolset developed in the Traction H2020 project which enables community performing art shows, where professional artists and non-professional participants perform together from different stages and locations. Here we present the design process, the architecture and the main functionaliti

    The co-creation space: Supporting asynchronous artistic co-creation dynamics

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    Artistic co-creation empowers communities to shape their narratives, however HCI research does not support this multifaceted discussion and reflection process. In the context of community opera, we consider how to support co-creation through the design, implementation, and initial evaluation of the Co-Creation Space (CCS) to help community artists 1) generate raw artistic ideas, and 2) discuss and reflect on the shared meaning of those ideas. This work describes our user-centered process to gather requirements and design the tool, and validates its' usability with 6 community opera participants. Our findings support the value of our tool for group discussion and personal reflection during the creative process

    A methodology for user Interface adaptation of multi-device broadcast-broadband services

    No full text
    New audiovisual experiences involve consuming several contents displayed through multiple internet-connected devices. The TV is still the central hub of the living room, but it is often used simultaneously with other screens. Consequently, the user has the chance to consume all different contents at once across multiple devices. However, no existing adaptation models are available to dynamically adapt such a multitude of contents in multi-device contexts. To address this gap, this paper proposes a novel multi-device adaptation methodology to build adaptive User Interfaces for multi-screen hybrid broadcastbroadband TV experiences. The methodology is extensible to any kind of content, device and user, and is applicable to different contexts considering technological evolution and other fields of application. The proposed methodology is the outcome of extensive research that arose from a previous multi-device media service deployment with broadcasters

    The co-creation space: supporting asynchronous artistic co-creation dynamics

    Get PDF
    Artistic co-creation empowers communities to shape their narratives, however HCI research does not support this multifaceted discussion and reflection process. In the context of community opera, we consider how to support co-creation through the design, implementation, and initial evaluation of the Co-Creation Space (CCS) to help community artists 1) generate raw artistic ideas, and 2) discuss and reflect on the shared meaning of those ideas. This work describes our user-centered process to gather requirements and design the tool, and validates its' usability with 6 community opera participants. Our findings support the value of our tool for group discussion and personal reflection during the creative process
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